WebGL performance

It turns out the performance problem I mentioned in Chrome is entirely down to Float32Array. Known problem, apparently. In particular it looks to me like garbage collection, as it only shows up every few dozen frames (few hundred in less geometry-intensive cases).

Advertisements

Tags: ,

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: